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Shockwave508

13
Posts
11
Following
A member registered May 09, 2019

Recent community posts

Nice! You'd still need to find a way to replicate the insane amount of health that E6M8's Spider Mastermind has.

Sigil II has officially been released. Will there be an update to add it to WADSmoosh (as well as Thorr's soundtrack if present)?

Always glad to be of assistance, friend!

Managed to throw together an updated Plutonia MAPINFO lump, for proper crediting to both Dario & Milo Casali. Would it be possible to issue a mini-update with this fix? https://forum.zdoom.org/viewtopic.php?p=1233562#p1233562

Is there any chance of using some ZScript trickery to allow players to toggle between the Buckethead and Jimmy Paddock soundtracks when playing Sigil?

Really enjoying the Remastered edition so far! Though is it possible to tweak the HUD a little so you can see what inventory item you have selected, at all times? As-is, you can only see your inventory items when you're scrolling through them with the Next/Prev Item keys.

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Can you update wadsmoosh_midipacks to include the TNT MIDI Pack as well? And perhaps the version of the Ultimate MIDI Pack that only replaces the duplicate songs?


https://www.doomworld.com/idgames/music/tntmidi

https://doomwiki.org/wiki/Ultimate_MIDI_Pack

Whenever John Romero releases his Sigil sequel, will that WAD be integrated into this project likewise?

I have encountered a bug, regarding overall movement when playing in Delta Touch: In the prologue, you can move just fine. But the moment you get sucked into the TV, movement is slowed to an absolute crawl, making it excessively-tough to avoid incoming attacks.

The Unity WADs are completely optional, though if loaded in the "source_wads" folder, you can use the widescreen-specific assets from these rereleases.

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You should totally add that "Pistol Start" menu option from Works Of The Masters, as an option for all levels in WADSmoosh, with the Default option only applying to the Master Levels maps...

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Will a future version of WADSmoosh come with a font of its own, for use with the new Authorname functions of GZDoom/LZDoom? Ideally similar to what was present in previous iterations?

Also, is it possible to merge both Hexen and Deathkings of the Dark Citadel into a unified .pk3, sort of a "Hexen Complete" if you will?

UPDATE: Seems someone on Doomworld had the same idea, though his method involves using a hex-editor along with SLADE to get the job done...

https://www.doomworld.com/forum/topic/111610-hexen-how-to-add-deathkings-of-the-...

Would it be possible to update this for use with the entirety of WADSmoosh (in its current version), and see if you can improve performance with LZDoom, and/or lower-end systems?